What matters here is how closely the performance stats (damage, XP, kills) stick to each other and winrate. So if a group damaged 1.5x more than the total sample average, they got the score of 1.5. To fit everything into one graph, I divided the data by its average. But to see how they behave, I’ve separated the players into 10 groups, with the first group containing the lowest winrate 1/10 of the players, while the last is the highest winrate 1/10. So even if the star savers exist, they are a tiny minority. Out of the 4882 players recorded, only 327 have less than 49% ranked winrate (this includes the battles that got them down from unranked to rank 5). They are in the final bracket of the ranked battles. To prove/disprove this, I downloaded (manually) 49 pages of Ninth Season statistics, containing all Rank 1-5 players on the EU server. They don’t care if they lose, because they lost no star. According to the myth, they purposefully perform actions that give them XP while not helping the team to win. There is a widespread belief in the community that “star savers” are present in the ranked battle en masse and they are ruining the game with their “selfish” behavior. ![]() There are 7 players in a team and the best one (highest XP) doesn’t lose a star. ![]() If you win/lose enough stars, you move down/up in ranks, with the best being able to reach rank 1. In World of Warships you get a star for winning a ranked battle and lose one for losing it. I promised Random-Ranked cross references, but they can wait, because something more interesting came up.
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